Roblox Udim2 Roblox. UDim stands for Universal Dimension and uses 2 coordinates A UDim consists of a Scale and an Offset These are used to figure out where exactly the UDim’s position is Scale is a number between 00 and 10 that is a percentage of the parent object’s size For example if the parent object is 50 pixels wide a UDim scale of 05 would be 25 pixels wide 05 makes the size cover.
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UDim2 represents a position in 2D space and Vector3 represents a position in 3D space Do you mean you want to use the X and Y components of the UDim2 to place a part in 3D space? local udim2 = UDim2new(042045) local part = Instancenew(‘Part’) partParent = workspace partPosition = Vector3new(udim2XOffset udim2YOffset 0)Jan 04 2021Dec 28 2020Dec 12 2020May 25 2019.
UDim is representing Properties number UDimScale The scale component axis that this relative to the of the UDim int UDimOffset The pixel unit component of the UDim represents is scaled The value this in a UDim2.
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the left Add UDim2new (0 50 0 0) 50 px from wide full height Own solution Log a comment in to leave udim2 Awgiedawgie local guiObject = scriptParentguiObjectSize roblox studio position 300 1 0) 300 px of parentguiObjectPosition = = UDim2new (0.